I cannot play it bc it keeps saying that its free but I have to pay I'm not bouta fucking pay for thiss dum shit so I kinda will have to fucking leave a bad review and fuckkin tell my kid to play this
This was the first game I played on stream. This game had me stressing especially towards the end! So much fun! Really enjoyed it so much! Gave my review at the end
I loved it. So creepy, nice and simple, and I was shouting at my screen hoping I didn't take the wrong pill. Great character design. I actually watched someone play it and decided to try for myself. I loved it.
In Buckshot Roulette, the players take turns firing either at themselves or each other, with items that modulate the gameplay, and a (sometimes variable) expanding health pool, with limited revives from an onsite doctor.
Compare with this game which has an added tolerance mechanic, almost ensuring you'll take at least one hit per play-through and adding effects to what mechanically are equivalent to BR's blanks. There are no items (that I experienced) which allow you to heal OR increase damage, nor can you steal an item from your opponent; you can merely copy it.
Push your luck games with a lethal twist are nothing new, and variance caused by picking along with statistics rather than a randomized load order means a more controlled form of push-your-luck than BR, even if this game may be inspired by it.
Lets break that down. Again, mechanically, in play, it's a very different game. Same core concept, a lethal push-your-luck game; but mechanically, at their cores, two very different games. Simplistic graphics that none-the-less have very distinct artistic styles with the sole similarity in that regard being nostalgic, psx style vibes, and psx has a very broad range of styles.
The styles of BSR and this game are very different. SIDE EFFECTS is trying to juxtapose a quiet, bright, sterile environment, with cruel lethality. Your opponent isn't the devil or a monster, just another victim of the system, another "Subject" albeit a cartoonish one with realistic-ish teeth. It's calm, collected, and horrifying. BSR is horror too, but of a very different brand.
You are presented with an overstimulating environment then led into a dark, dingy, backroom, but still can't escape the pounding music. All the better for the noisy and chaotic game you've sat down for against a being who has allegedly killed God. The game is tense in every moment, but still, in the end, a game.
You pop the occasional coin-flip healing drugs, but you're also drinking, smoking and killing with the devilish thing that is the Dealer; and indeed, he is the dealer, he is in control for the duration of the game, getting more frantic as he loses.
The only thing "Low Effort" animation proves is that a dev is more confident in their programing than in their modeling and/or animating. If it's truly that simple and "low effort" to make a push-your-luck game with different mechanics and style and models, you do it. Or provide constructive feedback rather than calling things "good for a game jam" or "copycat"s or "overpriced."
Notably, I don't think anything about this game is low effort. game dev is hard, the visual elements being the hardest part, and this game looks GOOD. It knows what its doing with its visual style and that looks better than just trying to "look good" or look "high effort."
I wrote that in a few minutes. Is an hour how long it took you to read it? If so, your constant brevity makes sense. Knowing how to leave good feedback is a life skill, one that you seem to lack. If you need help with it, most community colleges offer a 1 credit hour course on the subject. Understanding why you like/dislike or agree/disagree with someone or something is also an important life skill. If you cannot articulate your reasoning beyond a singular word or phrase unless responding to someone else, at which point you only begin to extend to sentences, I pity those who would call you friend and those you call the same.
There are in fact no items that replicate BR’s smokes or handsaw, but there is an existing healing pill in the game, at round #4, which is reachable by having the AI and yourself take around the same amount of damage the whole game, leaving both of you dangerously close to death.
As for the tolerance mechanic and the changes in how the danger factor is even administered, I would say it does make it quite a novel experience when compared to BR, despite the similar art style (without considering the animation work which is quite different).
I think that this game has a very promising future for release! I love the flow of the game and the items were neat as well. I know that this is a prototype, yet it still feels unfair that he can beat you, but everytime you get close to beating him, the game just stops. I hope more is added into it and look forward to playing more!
OH, that is exactly what’s occurred to me, I’ve replicated a drug test, then used the replicated drug test.
The AI then replicated the original drug test and stopped playing.
A really cool game! Reminds me of buckshot roulette (that i really like), so it was nice to see something similar but in different setting. The only thing that confused me is before the last round, i ate the big green pill and it killed me, i was okay with it bcs it stated one pill is a death pill, but then the other dude ate the green pill and died too. So is it a bug or feature.
← Return to game
Comments
Log in with itch.io to leave a comment.
Show post...
it's incredible, I like it a lot
I cannot play it bc it keeps saying that its free but I have to pay I'm not bouta fucking pay for thiss dum shit so I kinda will have to fucking leave a bad review and fuckkin tell my kid to play this
click on the gray text above, and why do u even want to download the game u can run it on the browser
i gave u an upvote cause u a tuff ah blud
https://youtu.be/C1AVUbljyN4?si=BbcWKBfVnbOKSBiE
10 likes and I’ll make a part 2
Can't wait for the full game!
Didt work when he hit with a hammer .There are only 2 tablets left, blue and green
A great game! I had a lot of fun!
:D
was pretty fun, but it could be a lil longer
Good
Reminds me of Buckshot Roulette. Love these style of strategy games. Not quite horror, but awesome concept and design!
hey do you also like tower defense? I’d love if you try my grandmother defence
its a mirror guys
This game although quite similar to buckshot roulette has a very interesting dynamic 🧐 I hope a full game will be released soon!
Ps. It's the second game of the video
hey do you also like tower defense? I’d love if you try my grandmother defence
This was very fun, and I look forward to seeing what else gets added to it!
hey do you also like tower defense? I’d love if you try my grandmother defence
hey do you also like tower defense? I’d love if you try my grandmother defence
I popped the pill on the first round 3 TIMES IN A ROW BRUH
hey do you also like tower defense? I’d love if you try my grandmother defence
intense, has lots of potential
HI~!
I LOVE THIS GAME!!!!!!!!!!! NEED MULTIPLAYER!!!!!
hey do you also like tower defense? I’d love if you try my grandmother defence
Great game, it is inspired by Buckshot but hits differently. I love the character design and the variety when it comes to the pills!
Keep up the good work man we got a gem here!
hey do you also like tower defense? I’d love if you try my grandmother defence, it’s very streamable
L promoting 💔
hey do you also like tower defense? I’d love if you try my grandmother defence, it’s very streamable
yea lol ill check it out
I loved it. So creepy, nice and simple, and I was shouting at my screen hoping I didn't take the wrong pill. Great character design. I actually watched someone play it and decided to try for myself. I loved it.
buckshot roulette copycat, nothing original
Stfu m8
dont be a pussy write the whole thing
bro literaly said: m8
m8=mait
Let's talk about why you think that:
In Buckshot Roulette, the players take turns firing either at themselves or each other, with items that modulate the gameplay, and a (sometimes variable) expanding health pool, with limited revives from an onsite doctor.
Compare with this game which has an added tolerance mechanic, almost ensuring you'll take at least one hit per play-through and adding effects to what mechanically are equivalent to BR's blanks. There are no items (that I experienced) which allow you to heal OR increase damage, nor can you steal an item from your opponent; you can merely copy it.
Push your luck games with a lethal twist are nothing new, and variance caused by picking along with statistics rather than a randomized load order means a more controlled form of push-your-luck than BR, even if this game may be inspired by it.
I don't care about the micro changes, overall it's a 1-in-1 copy, even copied the graphics and dithering. Low effort animations prove that.
idiot
Lets break that down. Again, mechanically, in play, it's a very different game. Same core concept, a lethal push-your-luck game; but mechanically, at their cores, two very different games. Simplistic graphics that none-the-less have very distinct artistic styles with the sole similarity in that regard being nostalgic, psx style vibes, and psx has a very broad range of styles.
The styles of BSR and this game are very different. SIDE EFFECTS is trying to juxtapose a quiet, bright, sterile environment, with cruel lethality. Your opponent isn't the devil or a monster, just another victim of the system, another "Subject" albeit a cartoonish one with realistic-ish teeth. It's calm, collected, and horrifying. BSR is horror too, but of a very different brand.
You are presented with an overstimulating environment then led into a dark, dingy, backroom, but still can't escape the pounding music. All the better for the noisy and chaotic game you've sat down for against a being who has allegedly killed God. The game is tense in every moment, but still, in the end, a game.
You pop the occasional coin-flip healing drugs, but you're also drinking, smoking and killing with the devilish thing that is the Dealer; and indeed, he is the dealer, he is in control for the duration of the game, getting more frantic as he loses.
The only thing "Low Effort" animation proves is that a dev is more confident in their programing than in their modeling and/or animating. If it's truly that simple and "low effort" to make a push-your-luck game with different mechanics and style and models, you do it. Or provide constructive feedback rather than calling things "good for a game jam" or "copycat"s or "overpriced."
Notably, I don't think anything about this game is low effort. game dev is hard, the visual elements being the hardest part, and this game looks GOOD. It knows what its doing with its visual style and that looks better than just trying to "look good" or look "high effort."
Don't tell me how to leave feedback. You wasted another hour writing useless text and you also went to check my profile, well done.
I wrote that in a few minutes. Is an hour how long it took you to read it? If so, your constant brevity makes sense. Knowing how to leave good feedback is a life skill, one that you seem to lack. If you need help with it, most community colleges offer a 1 credit hour course on the subject. Understanding why you like/dislike or agree/disagree with someone or something is also an important life skill. If you cannot articulate your reasoning beyond a singular word or phrase unless responding to someone else, at which point you only begin to extend to sentences, I pity those who would call you friend and those you call the same.
There are in fact no items that replicate BR’s smokes or handsaw, but there is an existing healing pill in the game, at round #4, which is reachable by having the AI and yourself take around the same amount of damage the whole game, leaving both of you dangerously close to death.
As for the tolerance mechanic and the changes in how the danger factor is even administered, I would say it does make it quite a novel experience when compared to BR, despite the similar art style (without considering the animation work which is quite different).
idk why but I love the animation. It's supposed to be creepy and it is but it also just scratches something in my brain. Maybe I'm a sociopath idk
The style and gameplay are really creative!
this is really cool
hey do you also like tower defense? I’d love if you try my grandmother defence, it’s very streamable
awesome game! nice twist on the 'Russian Roulette' game genre!
rlly fun game indie
hey do you also like tower defense? I’d love if you try my grandmother defence, it’s very streamable
Very good game idie.(And game play)
Hey, just wanted to let you know I found a bug where if the other patient replicates a replicated item, it bugs out and softlocks you.
In my run, it replicated a replicated drug test, and he just sat there until I reloaded.
OH, that is exactly what’s occurred to me, I’ve replicated a drug test, then used the replicated drug test. The AI then replicated the original drug test and stopped playing.
No Commentary Gameplay
hey do you also like tower defense? I’d love if you try my grandmother defence, it’s very streamable
A really cool game! Reminds me of buckshot roulette (that i really like), so it was nice to see something similar but in different setting. The only thing that confused me is before the last round, i ate the big green pill and it killed me, i was okay with it bcs it stated one pill is a death pill, but then the other dude ate the green pill and died too. So is it a bug or feature.
Might have been that you ran out of Immunity, as the green pills take 2 instead of 1
This was really fun to play 😊
hey do you also like tower defense? I’d love if you try my grandmother defence, it’s very streamable
Yeah sounds interesting , I can check it out 😁
Like others have said, this manages to stand on its own two legs. It's just a little...addicting
hey do you also like tower defense? I’d love if you try my grandmother defence, it’s very streamable
Unbelievably fun! You nailed it man! Even though the similarities to Buckshot Roulette are there, it still manages to have its own taste. Great job!
Very cool, and fun