Short but enjoyable. Nicely done for a game made in 10 days. Could definitely see this get popular if you work more on it. Would be nice with some other side effects, expressions, horror elements, endings, and such. Maybe even multiplayer. A cool concept for sure.
thanks for playing! Those are great suggestions of how it can be expanded and we have some ideas of how to do it. Hopefully we have time soon to add to the game
Either I am just really good or the game needs more balancing and smarter ai, since on my first try I won and took zero damage (I got lucky) and you can win pretty easy. I think having the drug test of the enemy show exactly which pill was taken makes things quite easy. I just felt that made it too easy to trick them into taking it themselfs, since then you can just pick any other pill if the enemy does not take it and I’ve noticed they prefer to go for the blue pill even though there is only one left (so death is guaranteed). So if you plan the usage of your items, you can consistantly win. Staying on the topic of items, letting me choose the items myself is too good. If we take a look at buckshot roulette (the inspiration), you get random items and you need to work with what you get. Here I can just pick the drug test, duplication (since it allows me to duplicate items from the enemy as well) and skip all the time and I just win. I did really like the tolerance mechanic, since that adds a bit of extra strategy. But by having that mechanic you can just skip your turns and just have them die by letting their tolerance run out (I thought it was too easy, but I think that might be intentional). I agree with other commenters saying that having the first level just be luck is not the most fun thing, since there isn’t any mechanic (to my knowledge) to force the enemy to take a pill, which I think is a welcome feature. I think this was done to prevent the game from being to similar to buckshot roulette, but I would like to see some sort of a counter in the first round, like having a single item for example.
thanks for the feedback! The enemy AI is very broken at the moment and the way they use items is not right. We are trying to improve the enemy AI and item using first. The drug test suggestion is definitely a solution we can try out.
The choosing 2/4 items was done to add some strategy. But like you pointed out there might be some items that are considered way stronger than others. Maybe we can potentially add a weighting system based on items. At the moment the enemy AI doesn’t use items in the right way but we hope that when it is multiplayer that choosing items will become more clear.
As for the first round being random. We wanted to make the first round luck not to overwhelm the player with new information. But we will add item choice in the first round as soon as the player has beaten the AI once. We want to potentially add a campaign
I personally found the AI quite good, even if it isn't perfect. In fact I only won 1 of my 5 runs to be honest XD. He did use an injection at the end of a round for no apparent reason (he had enough inventory slots for new objects). But apart from that, unless I was unlucky, he properly used every object for a reason. He once ate the last blue in my runs, but in that case it was his last life and he had 1 tolerance left, so there was no good option anyways.
And although I ate the bad pill 4/5 times on the first round, I didn´t see that round innecessary. Because it maight work as a pill tutorial so you don't learn about pills and objects the same round.
You have good points, though. I just comment to give a little bit more of feedback.
we want to add items in the first round but only after the player has beaten the AI once (just so there isn’t too much information the first time you play)
Buckshot Roulette but with patients and pills | Side Effects
amazing game!! I would love to see a more fleshed out version of this or even multiplayer like buckshot roulette. Still even without that I really loved playing this!!
I want to make a similar game to yours and I don't know where to start can you give me a few pointers like how you made the scenary and background? Thank you
I want to make a similar game to yours and I don't know where to start can you give me a few pointers like how you made the scenary and background? Thank you
Im trying to make a similar game like yours but I just don't know where to start like the scenary and background can you give me a few pointers like how you made the houses and background. Thank you
I was a little confused when the drug test labeled the green pill dangerous (the game said there were 5 placebos and one fatal in the blister with the green pills), and I still got poisoned by one of the green pills, even though I intentionally avoided the one that was labeled dangerous.
No problem! I really liked the game and look forward to seeing where y'all go with it!! Have a gnarly rest of your day and I hope you like the video!!! Keep up the good work
reminds me of buckshot roulette, very fun and luck based, plz update the game as I will continue playing it, maybe you can add other "test subjects" to go against like campaign mode w a shop and stuff
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Short but enjoyable. Nicely done for a game made in 10 days. Could definitely see this get popular if you work more on it. Would be nice with some other side effects, expressions, horror elements, endings, and such. Maybe even multiplayer. A cool concept for sure.
thanks for playing! Those are great suggestions of how it can be expanded and we have some ideas of how to do it. Hopefully we have time soon to add to the game
MAKE IT MULTIPLAYER THIS IS GOOD
Yoooo. Crazy And Terrifying. I Made a video about this!
thanks for playing!
Pillshot roulette?
💊
Cool game! Once I was stuck on the opponent's turn, and had to restart because it wouldn't load, but after a while, I won!
sorry about that, the enemy AI is still a bit broken. We are currently trying to fix/improve him
Really interesting premise, it was short and fun
thanks for playing!
Either I am just really good or the game needs more balancing and smarter ai, since on my first try I won and took zero damage (I got lucky) and you can win pretty easy. I think having the drug test of the enemy show exactly which pill was taken makes things quite easy. I just felt that made it too easy to trick them into taking it themselfs, since then you can just pick any other pill if the enemy does not take it and I’ve noticed they prefer to go for the blue pill even though there is only one left (so death is guaranteed). So if you plan the usage of your items, you can consistantly win. Staying on the topic of items, letting me choose the items myself is too good. If we take a look at buckshot roulette (the inspiration), you get random items and you need to work with what you get. Here I can just pick the drug test, duplication (since it allows me to duplicate items from the enemy as well) and skip all the time and I just win. I did really like the tolerance mechanic, since that adds a bit of extra strategy. But by having that mechanic you can just skip your turns and just have them die by letting their tolerance run out (I thought it was too easy, but I think that might be intentional). I agree with other commenters saying that having the first level just be luck is not the most fun thing, since there isn’t any mechanic (to my knowledge) to force the enemy to take a pill, which I think is a welcome feature. I think this was done to prevent the game from being to similar to buckshot roulette, but I would like to see some sort of a counter in the first round, like having a single item for example.
thanks for the feedback! The enemy AI is very broken at the moment and the way they use items is not right. We are trying to improve the enemy AI and item using first. The drug test suggestion is definitely a solution we can try out.
The choosing 2/4 items was done to add some strategy. But like you pointed out there might be some items that are considered way stronger than others. Maybe we can potentially add a weighting system based on items. At the moment the enemy AI doesn’t use items in the right way but we hope that when it is multiplayer that choosing items will become more clear.
As for the first round being random. We wanted to make the first round luck not to overwhelm the player with new information. But we will add item choice in the first round as soon as the player has beaten the AI once. We want to potentially add a campaign
I personally found the AI quite good, even if it isn't perfect. In fact I only won 1 of my 5 runs to be honest XD. He did use an injection at the end of a round for no apparent reason (he had enough inventory slots for new objects). But apart from that, unless I was unlucky, he properly used every object for a reason. He once ate the last blue in my runs, but in that case it was his last life and he had 1 tolerance left, so there was no good option anyways.
And although I ate the bad pill 4/5 times on the first round, I didn´t see that round innecessary. Because it maight work as a pill tutorial so you don't learn about pills and objects the same round.
You have good points, though. I just comment to give a little bit more of feedback.
FIRRRRRRE
💊
Very nice, I would love to see this fleshed out with more features.
thanks for playing! We want to add more features
overall this is a really fun game lots of strategy and luck involved more items and pills would be nice though
we have more item ideas that we want to add
thanks for playing!
Very good. I only don't like the first round 'cause it's all luck.
we want to add items in the first round but only after the player has beaten the AI once (just so there isn’t too much information the first time you play)
Fun game lol (also it took me like 3 tries to win :') )
It’s all about the luck of the pills
Yea lol, but I also could have thought it out more before going "THAT ONE!" xp
cool
💊
wow buckshot roulette vibes damn
it’s hugely inspired by buckshot roulette
so great omg love the art style reminds me so much of the cartoons i watched growing up!
SAME
oh cool! We tried a few variations but landed on the small eyes big mouth look
found a bug where when your opponent uses the hammer you have a chance to be softlocked
They just never end up choosing a pill if there are only 2 left and its unknown which one is the placebo
thanks for the report! The enemy AI is broken at the moment, trying to fix it
Yes this game was honestly great! There need to be a harder mode for sure. Love the work.
Which Pill is The RIGHT Pill..
The first time I played I only lost one heart :) /not flexing
Buckshot Roulette but with patients and pills | Side Effects
amazing game!! I would love to see a more fleshed out version of this or even multiplayer like buckshot roulette. Still even without that I really loved playing this!!
Great horror game. Inspired by Buckshot Roulette.
This game was very fun! I def need more content!
inspired by Buckshot Roulette a little too much. It’s very well made but I feel like it’s a bit of a ripoff.
yes, more like a clone. and calling it a prototype? come on
I want to make a similar game to yours and I don't know where to start can you give me a few pointers like how you made the scenary and background? Thank you
I want to make a similar game to yours and I don't know where to start can you give me a few pointers like how you made the scenary and background? Thank you
Im trying to make a similar game like yours but I just don't know where to start like the scenary and background can you give me a few pointers like how you made the houses and background. Thank you
Such a fire game, can't wait for more updates
The game is realy fun, but the enemy AI got stuck and I had to restart the game
I was a little confused when the drug test labeled the green pill dangerous (the game said there were 5 placebos and one fatal in the blister with the green pills), and I still got poisoned by one of the green pills, even though I intentionally avoided the one that was labeled dangerous.
You also could have died if you didn't have enough tolerance left. remember, it takes away 2 instead of 1
I somehow managed to choose the death pill 5 times in a row, good game thoug
same, almost thought it was a bug lol
Looks nice but in the second round, the opponent just decided to do nothing anymore, so the game did not proceed.
cool!!! i will be waiting for more
Cool game!!
I would love to see more work done on this game!
fun and creepy game! take your vitamins, kids.
Hopefully! Thanks for checking it out :)
You have a voice similar to daily dose of internet haha.
mans voice acts like it master prestige thou
I know everyone may say this, but truly, I am the most unlucky psycho alive
I watched the video, You truly are the most unlucky psycho :D
it does take a while to load when on the brower other then that I love it
Yeah, Might be quicker to download, It will also look a bit better. Thanks for playing
HOW DO I PICK THE WRONG PILL EVERY TIME?!
Thanks for playing!
No problem! I really liked the game and look forward to seeing where y'all go with it!! Have a gnarly rest of your day and I hope you like the video!!! Keep up the good work
reminds me of buckshot roulette, very fun and luck based, plz update the game as I will continue playing it, maybe you can add other "test subjects" to go against like campaign mode w a shop and stuff
Hey, thanks for playing. There is still so much we would love to add :D
after opponent uses an item, they sometimes then never choose a pill
thanks for the report! Sorry about that, we didn’t make the AI in the best way. We will rework it
ayooo ts is diddy blud activity
Game freezes whenever the AI uses a hammer, I think he forgot that he still has to pick a pill :p
Great atmosphere and environment <3
Ah sorry about that and thanks for the report. We will need to rework the AI